EGA supports a 16 color palette selected from a range of 64 colors, while VGA supports a 256 color palette selected from a range of 262,144 colors. The primary advantage of the VGA hardware over EGA is the added color depth. Doom was the first game developed from the beginning to target the VGA hardware. Wolfenstein 3D was the first to target the newer Video Graphics Array (VGA) hardware however, it was originally developed as an EGA game, meaning that the majority of its graphics were still based around the restricted EGA palette. This includes Hovertank 3D and the Catacomb 3-D series, which constituted their first 3D shooters. Id Software's earliest games were designed for the IBM Enhanced Graphics Adapter (EGA) hardware.
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